First-Class constraints and AddressHashTable
Christian Schulte
schulte at imit.kth.se
Tue Jan 17 10:40:10 CET 2006
You definitely need to watch your language here! As somebody not having
contributed much to the system yourself, referring to the people who went to
great length to pull something of as "complete idiots" is just annoying and
also laughable. Of course, comments are great but in a time-pressed model of
development with much exploration in mind things happen...
Christian
--
Christian Schulte, http://www.imit.kth.se/~schulte/
-----Original Message-----
From: hackers-bounces at mozart-oz.org [mailto:hackers-bounces at mozart-oz.org]
On Behalf Of Raphael Collet
Sent: Tuesday, January 17, 2006 9:22 AM
To: hackers at mozart-oz.org
Subject: Re: First-Class constraints and AddressHashTable
Harmon Nine wrote:
> I've tracked down the problem to the "htAdd" member function of the
> "AddressHashTable" class, in the file "platform/emulator/hashtbl.cc".
(...)
> The problem is with the "else if" in the while loop. If a program
> tries
> to change the value that is stored under a hash key "k" (which is hashed
> to the value "key" in the function) to "val", as in handled by the "else
> if", this simply fails (i.e. nothing is actually done).
When I read Mozart's source code, I often feel like it was written by
complete idiots. Actually they are idiots because many of those guys
simply never put the 5 lines of comments that may save hours to a poor
programmer trying to read their code.
Obviously AddressHashTable was not designed to implement a mutable map.
> Is there a problem with changing the value stored under a key in an
> AddressHashTable?
No. The simplest solution IMO is to add a method htAddOverWrite(k,v)
that explicitly overwrites an existing entry. We already did that in a
branch of Mozart's cvs. I can put this fix in the devel version, if you
want so.
> If so, perhaps I'll use SGI's "hashmap" extension to
> the STL for the Reflect module.
Don't forget that the garbage collector relocates data. So if your
map's keys are references in the heap, make sure you rebuild the map at
each garbage collection.
Cheers,
raph
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